Rtrace
traces rays from the standard input through the RADIANCE scene given by
octree
and sends the results to the standard output.
(The octree may be given as the output of a command enclosed in quotes
and preceded by a `!'.)
Input for each ray is:
xorg yorg zorg xdir ydir zdir
If the direction vector is (0,0,0), a bogus record
is printed and the output is flushed if the
-x
value is unset or zero.
(See the notes on this option below.)
This may be useful for programs that run
rtrace
as a separate process.
In the second form, the default values
for the options (modified by those options present)
are printed with a brief explanation.
Options may be given on the command line and/or read from the
environment and/or read from a file.
A command argument beginning with a dollar sign ('$') is immediately
replaced by the contents of the given environment variable.
A command argument beginning with an at sign ('@') is immediately
replaced by the contents of the given file.
Most options are followed by one or more arguments, which must be
separated from the option and each other by white space.
The exceptions to this rule are the boolean options.
Normally, the appearance of a boolean option causes a feature to
be "toggled", that is switched from off to on or on to off
depending on its previous state.
Boolean options may also be set
explicitly by following them immediately with a '+' or '-', meaning
on or off, respectively.
Synonyms for '+' are any of the characters "yYtT1", and synonyms
for '-' are any of the characters "nNfF0".
All other characters will generate an error.
-fio
Format input according to the character
i
and output according to the character
o.Rtrace
understands the following input and output formats: 'a' for
ascii, 'f' for single-precision floating point,
and 'd' for double-precision floating point.
In addition to these three choices, the character 'c' may be used
to denote 4-byte floating point (Radiance) color format
for the output of values only
(-ov
option, below).
If the output character is missing, the input format is used.
Note that there is no space between this option and its argument.
-ospec
Produce output fields according to
spec.
Characters are interpreted as follows:
oorigin (input)
ddirection (normalized)
vvalue (radiance)
Vcontribution (radiance)
wweight
Wcolor coefficient
leffective length of ray
Lfirst intersection distance
clocal (u,v) coordinates
ppoint of intersection
nnormal at intersection (perturbed)
Nnormal at intersection (unperturbed)
ssurface name
mmodifier name
Mmaterial name
~tilde (end of trace marker)
If the letter 't' appears in
spec,
then the fields following will be printed for every ray traced,
not just the final result.
If the capital letter 'T' is given instead of 't', then all rays will
be reported, including shadow testing rays to light sources.
Spawned rays are indented one tab for each level.
The tilde marker ('~') is a handy way of differentiating the final ray
value from daughter values in a traced ray tree, and usually appears
right before the 't' or 'T' output flags.
E.g.,
-ov~TmW
will emit a tilde followed by a tab at the end of each trace,
which can be easily distinguished even in binary output.
Note that there is no space between this option and its argument.
-te mod
Append
mod
to the trace exclude list,
so that it will not be reported by the trace option
(-o*t*).
Any ray striking an object having
mod
as its modifier will not be reported to the standard output with
the rest of the rays being traced.
This option has no effect unless either the 't' or 'T'
option has been given as part of the output specifier.
Any number of excluded modifiers may be given, but each
must appear in a separate option.
-ti mod
Add
mod
to the trace include list,
so that it will be reported by the trace option.
The program can use either an include list or an exclude
list, but not both.
-tE file
Same as
-te,
except read modifiers to be excluded from
file.
The RAYPATH environment variable determines which directories are
searched for this file.
The modifier names are separated by white space in the file.
-tI file
Same as
-ti,
except read modifiers to be included from
file.
-i
Boolean switch to compute irradiance rather than radiance values.
This only affects the final result, substituting a Lambertian
surface and multiplying the radiance by pi.
Glass and other transparent surfaces are ignored during this stage.
Light sources still appear with their original radiance values,
though the
-dv
option (below) may be used to override this.
This option is especially useful in
conjunction with ximage(1) for computing illuminance at scene points.
-u
Boolean switch to control uncorrelated random sampling.
When "off", a low-discrepancy sequence is used, which reduces
variance but can result in a brushed appearance in specular highlights.
When "on", pure Monte Carlo sampling is used in all calculations.
-I
Boolean switch to compute irradiance rather than radiance,
with the input origin and direction interpreted instead
as measurement point and orientation.
-h
Boolean switch for information header on output.
-x res
Set the x resolution to
res.
The output will be flushed after every
res
input rays.
A value of zero means that no output flushing will take place.
-y res
Set the y resolution to
res.
The program will exit after
res
scanlines have been processed, where a scanline is the number of rays
given by the
-x
option, or 1 if
-x
is zero.
A value of zero means the program will not halt until the end
of file is reached.
If both
-x
and
-y
options are given, a resolution string is printed at the beginning
of the output.
This is mostly useful for recovering image dimensions with
pvalue(1),
and for creating valid Radiance picture files using the color output
format.
(See the
-f
option, above.)
-n nproc
Execute in parallel on
nproc
local processes.
This option is incompatible with the
-P
and
-PP,
options.
Multiple processes also do not work properly with ray tree output
using any of the
-o*t*
options.
There is no benefit from specifying more processes than there are
cores available on the system or the
-x
setting, which forces a wait at each flush.
-dj frac
Set the direct jittering to
frac.
A value of zero samples each source at specific sample points
(see the
-ds
option below), giving a smoother but somewhat less accurate
rendering.
A positive value causes rays to be distributed over each
source sample according to its size, resulting in more accurate
penumbras.
This option should never be greater than 1, and may even
cause problems (such as speckle) when the value is smaller.
A warning about aiming failure will issued if
frac
is too large.
-ds frac
Set the direct sampling ratio to
frac.
A light source will be subdivided until
the width of each sample area divided by the distance
to the illuminated point is below this ratio.
This assures accuracy in regions close to large area sources
at a slight computational expense.
A value of zero turns source subdivision off, sending at most one
shadow ray to each light source.
-dt frac
Set the direct threshold to
frac.
Shadow testing will stop when the potential contribution of at least
the next and at most all remaining light sources is less than
this fraction of the accumulated value.
(See the
-dc
option below.)
The remaining light source contributions are approximated
statistically.
A value of zero means that all light sources will be tested for shadow.
-dc frac
Set the direct certainty to
frac.
A value of one guarantees that the absolute accuracy of the direct calculation
will be equal to or better than that given in the
-dt
specification.
A value of zero only insures that all shadow lines resulting in a contrast
change greater than the
-dt
specification will be calculated.
-dr N
Set the number of relays for secondary sources to
N.
A value of 0 means that secondary sources will be ignored.
A value of 1 means that sources will be made into first generation
secondary sources; a value of 2 means that first generation
secondary sources will also be made into second generation secondary
sources, and so on.
-dp D
Set the secondary source presampling density to D.
This is the number of samples per steradian
that will be used to determine ahead of time whether or not
it is worth following shadow rays through all the reflections and/or
transmissions associated with a secondary source path.
A value of 0 means that the full secondary source path will always
be tested for shadows if it is tested at all.
-dv
Boolean switch for light source visibility.
With this switch off, sources will be black when viewed directly
although they will still participate in the direct calculation.
This option is mostly for the program
mkillum(1)
to avoid inappropriate counting of light sources, but it
may also be desirable in conjunction with the
-i
option.
-sj frac
Set the specular sampling jitter to
frac.
This is the degree to which the highlights are sampled
for rough specular materials.
A value of one means that all highlights will be fully sampled
using distributed ray tracing.
A value of zero means that no jittering will take place, and all
reflections will appear sharp even when they should be diffuse.
-st frac
Set the specular sampling threshold to
frac.
This is the minimum fraction of reflection or transmission, under which
no specular sampling is performed.
A value of zero means that highlights will always be sampled by
tracing reflected or transmitted rays.
A value of one means that specular sampling is never used.
Highlights from light sources will always be correct, but
reflections from other surfaces will be approximated using an
ambient value.
A sampling threshold between zero and one offers a compromise between image
accuracy and rendering time.
-bv
Boolean switch for back face visibility.
With this switch off, back faces of opaque objects will be invisible
to all rays.
This is dangerous unless the model was constructed such that
all surface normals on opaque objects face outward.
Although turning off back face visibility does not save much
computation time under most circumstances, it may be useful as a
tool for scene debugging, or for seeing through one-sided walls from
the outside.
This option has no effect on transparent or translucent materials.
-av red grn blu
Set the ambient value to a radiance of
red grn blu.
This is the final value used in place of an
indirect light calculation.
If the number of ambient bounces is one or greater and the ambient
value weight is non-zero (see
-aw
and
-ab
below), this value may be modified by the computed indirect values
to improve overall accuracy.
-aw N
Set the relative weight of the ambient value given with the
-av
option to
N.
As new indirect irradiances are computed, they will modify the
default ambient value in a moving average, with the specified weight
assigned to the initial value given on the command and all other
weights set to 1.
If a value of 0 is given with this option, then the initial ambient
value is never modified.
This is the safest value for scenes with large differences in
indirect contributions, such as when both indoor and outdoor
(daylight) areas are visible.
-ab N
Set the number of ambient bounces to
N.
This is the maximum number of diffuse bounces
computed by the indirect calculation.
A value of zero implies no indirect calculation.
-ar res
Set the ambient resolution to
res.
This number will determine the maximum density of ambient values
used in interpolation.
Error will start to increase on surfaces spaced closer than
the scene size divided by the ambient resolution.
The maximum ambient value density is the scene size times the
ambient accuracy (see the
-aa
option below) divided by the ambient resolution.
The scene size can be determined using
getinfo(1)
with the
-d
option on the input octree.
-aa acc
Set the ambient accuracy to
acc.
This value will approximately equal the error
from indirect illuminance interpolation.
A value of zero implies no interpolation.
-ad N
Set the number of ambient divisions to
N.
The error in the Monte Carlo calculation of indirect
illuminance will be inversely proportional to the square
root of this number.
A value of zero implies no indirect calculation.
-as N
Set the number of ambient super-samples to
N.
Super-samples are applied only to the ambient divisions which
show a significant change.
-af fname
Set the ambient file to
fname.
This is where indirect illuminance will be stored and retrieved.
Normally, indirect illuminance values are kept in memory and
lost when the program finishes or dies.
By using a file, different invocations can share illuminance
values, saving time in the computation.
The ambient file is in a machine-independent binary format
which can be examined with
lookamb(1).
The ambient file may also be used as a means of communication and
data sharing between simultaneously executing processes.
The same file may be used by multiple processes, possibly running on
different machines and accessing the file via the network (ie.
nfs(4)).
The network lock manager
lockd(8)
is used to insure that this information is used consistently.
If any calculation parameters are changed or the scene
is modified, the old ambient file should be removed so that
the calculation can start over from scratch.
For convenience, the original ambient parameters are listed in the
header of the ambient file.
Getinfo(1)
may be used to print out this information.
-ae mod
Append
mod
to the ambient exclude list,
so that it will not be considered during the indirect calculation.
This is a hack for speeding the indirect computation by
ignoring certain objects.
Any object having
mod
as its modifier will get the default ambient
level rather than a calculated value.
Any number of excluded modifiers may be given, but each
must appear in a separate option.
-ai mod
Add
mod
to the ambient include list,
so that it will be considered during the indirect calculation.
The program can use either an include list or an exclude
list, but not both.
-aE file
Same as
-ae,
except read modifiers to be excluded from
file.
The RAYPATH environment variable determines which directories are
searched for this file.
The modifier names are separated by white space in the file.
-aI file
Same as
-ai,
except read modifiers to be included from
file.
-me rext gext bext
Set the global medium extinction coefficient to the indicated color,
in units of 1/distance (distance in world coordinates).
Light will be scattered or absorbed over distance according to
this value.
The ratio of scattering to total scattering plus absorption is set
by the albedo parameter, described below.
-ma ralb galb balb
Set the global medium albedo to the given value between 0 0 0
and 1 1 1.
A zero value means that all light not transmitted by the medium
is absorbed.
A unitary value means that all light not transmitted by the medium
is scattered in some new direction.
The isotropy of scattering is determined by the Heyney-Greenstein
parameter, described below.
-mg gecc
Set the medium Heyney-Greenstein eccentricity parameter to
gecc.
This parameter determines how strongly scattering favors the forward
direction.
A value of 0 indicates perfectly isotropic scattering.
As this parameter approaches 1, scattering tends to prefer the
forward direction.
-ms sampdist
Set the medium sampling distance to
sampdist,
in world coordinate units.
During source scattering, this will be the average distance between
adjacent samples.
A value of 0 means that only one sample will be taken per light
source within a given scattering volume.
-lr N
Limit reflections to a maximum of
N,
if N is a positive integer.
If
N
is zero or negative, then Russian roulette is used for ray
termination, and the
-lw
setting (below) must be positive.
If N is a negative integer, then this sets the upper limit
of reflections past which Russian roulette will be used.
In scenes with dielectrics and total internal reflection,
a setting of 0 (no limit) may cause a stack overflow.
-lw frac
Limit the weight of each ray to a minimum of
frac.
During ray-tracing, a record is kept of the estimated contribution
(weight) a ray would have in the image.
If this weight is less than the specified minimum and the
-lr
setting (above) is positive, the ray is not traced.
Otherwise, Russian roulette is used to
continue rays with a probability equal to the ray weight
divided by the given
frac.
-ld
Boolean switch to limit ray distance.
If this option is set, then rays will only be traced as far as the
magnitude of each direction vector.
Otherwise, vector magnitude is ignored and rays are traced to infinity.
-e efile
Send error messages and progress reports to
efile
instead of the standard error.
-w
Boolean switch to suppress warning messages.
-P pfile
Execute in a persistent mode, using
pfile
as the control file.
Persistent execution means that after reaching end-of-file on
its input,
rtrace
will fork a child process that will wait for another
rtrace
command with the same
-P
option to attach to it.
(Note that since the rest of the command line options will be those
of the original invocation, it is not necessary to give any arguments
besides
-P
for subsequent calls.)
Killing the process is achieved with the
kill(1)
command.
(The process ID in the first line of
pfile
may be used to identify the waiting
rtrace
process.)
This option may be used with the
-fr
option of
pinterp(1)
to avoid the cost of starting up
rtrace
many times.
-PP pfile
Execute in continuous-forking persistent mode, using
pfile
as the control file.
The difference between this option and the
-P
option described above is the creation of multiple duplicate
processes to handle any number of attaches.
This provides a simple and reliable mechanism of memory sharing
on most multiprocessing platforms, since the
fork(2)
system call will share memory on a copy-on-write basis.
EXAMPLES
To compute radiance values for the rays listed in samples.inp:
rtrace -ov scene.oct < samples.inp > radiance.out
To compute illuminance values at locations selected with the 't'
command of
ximage(1):
RAYPATHthe directories to check for auxiliary files.
FILES
/tmp/rtXXXXXXcommon header information for picture sequence
DIAGNOSTICS
If the program terminates from an input related error, the exit status
will be 1.
A system related error results in an exit status of 2.
If the program receives a signal that is caught, it will exit with a status
of 3.
In each case, an error message will be printed to the standard error, or
to the file designated by the
-e
option.