A 2D glyph.
Billboard (GlyphContext *gc=NULL)
virtual ~Billboard ()
virtual void draw (node n, float lod)
virtual Coord getAnchor (const Coord &vector) const
A 2D glyph.
This glyph draws a textured square using the 'viewTexture' node property value. If this property has no value, the square is then colored using the 'viewColor' node property value. It is unsensitive to any axis rotation and so always remains displayed in the same position.
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