void gl_bcircle(int x, int y, int r, int c, int fill);
Fill should be 0 for a hollow circle, or any other value for a solid color.
This function differs from gl_circle (3) and gl_fillcircle (3) in that it looks good in 320 x 200 screen modes. The modified algorithm was provided by Chris Atenasio <firstname.lastname@example.org>, and is based upon Bresenham's formula.
Note that the "circle" is technically an ellipse, and is actually wider than it is tall. Therefore, r is equal to the circle's height, but is less than its width. This distortion is necessary to accomodate the 8:5 aspect ratio (e.g., 320 x 200).
I don't recommend using this function in standard 4:3 screen modes (e.g., 640 x 480 and higher). Furthermore, care must be taken so that a circle drawn with this function isn't copied to a screen with a different aspect ratio. Otherwise, the result may be undesirable.
This manual page was written by Jay Link <email@example.com>.