void gl_write(int x, int y, char *s);
void gl_writen(int x, int y, int n ,char *s);
gl_writen works similarly, but writes exactly n characters, thus allowing to use the character 0.
The kind of text draw operation is set with gl_setwritemode(3).
BEWARE! Prior to the of use of gl_write(3) and gl_writen(3) you must set a font.
A good default initialization sequence is:
gl_setfont(8, 8, gl_font8x8);
gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
This manual page was edited by Michael Weller <email@example.com>. The exact source of the referenced demo as well as of the original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual.