icetDestroyContext -- delete a context.
#include <GL/ice-t.h>
| void icetDestroyContext( | IceTContext | context ; |
Frees the memory required to hold the state of context and removes context from existence.
None.
None.
icetDestroyContext will happily delete the current context for you, but subsequent calls to most other IceT functions will probably result in seg-faults unless you make another context current with icetCreateContext or icetSetContext. The most notable execptions are the functions with names matching icet*Context, which will work correctly without a proper current context.
Behavior is undefined if context has never been created or has already been destroyed.
Copyright (C)2003 Sandia Corporation
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