icetResetTiles -- clears out all tile definitions.
#include <GL/ice-t.h>
| void icetResetTiles( | void | ) |
IceT defines its display as a set of tiles. icetResetTiles will empty this set. The set of tiles is filled again with calls to icetAddTile.
As a side effect, icetResetTiles will also zero out the renderable window size. The size will be reset with calls to icetAddTile.
None.
None.
None known.
As a rule, a call to icetResetTiles should always be followed with one or more calls to icetAddTile. icetDrawFrame will not work properly if no tiles are in existence.
Copyright (C)2003 Sandia Corporation
Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive license for use of this work by or on behalf of the U.S. Government. Redistribution and use in source and binary forms, with or without modification, are permitted provided that this Notice and any statement of authorship are reproduced on all copies.
icetAddTile(3)