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icetResetTiles

icetResetTiles

Section: IceT Reference (3) Updated: December 1, 2006
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NAME

icetResetTiles -- clears out all tile definitions.

 

Synopsis

#include <GL/ice-t.h>

void icetResetTiles(void)

 

Description

IceT defines its display as a set of tiles. icetResetTiles will empty this set. The set of tiles is filled again with calls to icetAddTile.

As a side effect, icetResetTiles will also zero out the renderable window size. The size will be reset with calls to icetAddTile.

 

Errors

None.

 

Warnings

None.

 

Bugs

None known.

 

Notes

As a rule, a call to icetResetTiles should always be followed with one or more calls to icetAddTile. icetDrawFrame will not work properly if no tiles are in existence.

 

Copyright

Copyright (C)2003 Sandia Corporation

Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive license for use of this work by or on behalf of the U.S. Government. Redistribution and use in source and binary forms, with or without modification, are permitted provided that this Notice and any statement of authorship are reproduced on all copies.

 

See Also

icetAddTile(3)


 

Index

NAME
Synopsis
Description
Errors
Warnings
Bugs
Notes
Copyright
See Also

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Time: 21:48:06 GMT, April 16, 2011