cc ... -latomic_ops_gpl
Note that the AO_stack implementation is licensed under the GPL, unlike the lower level routines.
void AO_stack_init(AO_stack_t *list);
void AO_stack_push_release(AO_stack_t *list, AO_t *new_element);
AO_t * AO_stack_pop_acquire(volatile AO_stack_t *list);
This makes it safe to access these data structures from non-reentrant signal handlers, provided at most one non-signal-handler thread is accessing the data structure at once. This latter condition can be ensured by acquiring an ordinary lock around the non-hndler accesses to the data structure.
We use a fully lock-free implementation when the underlying hardware makes that less expensive, i.e. when we have a double-wide compare-and-swap operation available. (The fully lock-free implementation uses an AO_t- sized version count, and assumes it does not wrap during the time any given operation is active. This seems reasonably safe on 32-bit hardware, and very safe on 64-bit hardware.) If a fully lock-free implementation is used, the macro AO_STACK_IS_LOCK_FREE will be defined.
The cleanest way to use these routines is probably to define the stack node type with an initial AO_t link field, so that the conversion between the link-field pointer and the stack element pointer is just a compile-time cast. But other possibilities exist. (This would be cleaner in C++ with templates.)
A stack is represented by an AO_stack_t structure. (This is normally 2 or 3 times the size of a pointer.) It may be statically initialized by setting it to AO_STACK_INITIALIZER , or dynamically initialized to an empty stack with AO_stack_init accessing stacks:
We require that the objects pushed as list elements remain addressable as long as any push or pop operation are in progress. (It is OK for an object to be "pop"ped off a stack and "deallocated" with a concurrent "pop" on the same stack still in progress, but only if "deallocation" leaves the object addressable. The second "pop" may still read the object, but the value it reads will not matter.)
We require that the headers ( AO_stack objects) remain allocated and valid as long as any operations on them are still in-flight.
We also provide macros AO_REAL_HEAD_PTR that converts an AO_stack_t to a pointer to the link field in the next element, and AO_REAL_NEXT_PTR that converts a link field to a real, dereferencable, pointer to the link field in the next element. This is intended only for debugging, or to traverse the list after modification has ceased. There is otherwise no guarantee that walking a stack using this macro will produce any kind of consistent picture of the data structure.