int roar_connect(struct roar_connection * con, char * server);
DESCRIPTION
Connects to RoarAudio's sound server.
This call just connects to the sound server without any auth or identify.
Do not use this from end user applications. Use roar_simple_connect(3).
PARAMETERS
con
The connection object to be filled with the data needed to talk to the server used by nearly all other calls.
server
The server to connect to.
This may be in form "host[:port]" (TCP/IP), "/path/to/sock" (UNIX Domain Socket) or any other supported.
For a full list see roartips(7).
RETURN VALUE
On success these calls return 0. On error, -1 is returned.