tlp::GlComplexPolygon
tlp::GlComplexPolygon
Section: Tulip Open GL Library (3) Updated: 19 Jul 2010 Local index
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NAME
tlp::GlComplexPolygon -
SYNOPSIS
#include <GlComplexPolygon.h >
Inherits tlp::GlSimpleEntity .
Public Member Functions
GlComplexPolygon ()
GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, int bezier=0, const std::string &textureName ='')
GlComplexPolygon (std::vector< Coord > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName ='')
GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color fcolor, int bezier=0, const std::string &textureName ='')
GlComplexPolygon (std::vector< std::vector< Coord > > &coords, Color fcolor, Color ocolor, int bezier=0, const std::string &textureName ='')
virtual ~GlComplexPolygon ()
void draw (float lod, Camera *camera)
virtual void addPoint (const Coord &point)
virtual void beginNewHole ()
void setOutlineMode (const bool)
virtual void translate (const Coord &mouvement)
virtual void getXML (xmlNodePtr rootNode)
virtual void getXMLOnlyData (xmlNodePtr rootNode)
virtual void setWithXML (xmlNodePtr rootNode)
Protected Member Functions
void createPolygon (std::vector< Coord > &coords, int bezier)
Protected Attributes
std::vector< std::vector< Coord > > points
int currentVector
bool outlined
Color fillColor
Color outlineColor
std::string textureName
Detailed Description
class to create a complex polygon (concave polygon or polygon with hole)
Constructor & Destructor Documentation
tlp::GlComplexPolygon::GlComplexPolygon () [inline]Default constructor
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords, Color fcolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of coords, a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord > > & coords, Color fcolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord > > & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, an outline color a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
virtual tlp::GlComplexPolygon::~GlComplexPolygon () [virtual]
Member Function Documentation
virtual void tlp::GlComplexPolygon::addPoint (const Coord & point) [virtual]Add a new point in polygon
virtual void tlp::GlComplexPolygon::beginNewHole () [virtual]Begin a new hole in the polygon
void tlp::GlComplexPolygon::createPolygon (std::vector< Coord > & coords, int bezier) [protected]
void tlp::GlComplexPolygon::draw (float lod, Camera * camera) [virtual]Draw the complex polygon
Implements tlp::GlSimpleEntity .
virtual void tlp::GlComplexPolygon::getXML (xmlNodePtr rootNode) [virtual]Function to export data and type in XML
Implements tlp::GlSimpleEntity .
virtual void tlp::GlComplexPolygon::getXMLOnlyData (xmlNodePtr rootNode) [virtual]Function to export data in XML
void tlp::GlComplexPolygon::setOutlineMode (const bool)Set if the polygon is outlined or not
virtual void tlp::GlComplexPolygon::setWithXML (xmlNodePtr rootNode) [virtual]Function to set data with XML
Implements tlp::GlSimpleEntity .
virtual void tlp::GlComplexPolygon::translate (const Coord & mouvement) [virtual]Translate entity
Reimplemented from tlp::GlSimpleEntity .
Member Data Documentation
int tlp::GlComplexPolygon::currentVector [protected]
Color tlp::GlComplexPolygon::fillColor [protected]
Color tlp::GlComplexPolygon::outlineColor [protected]
bool tlp::GlComplexPolygon::outlined [protected]
std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points [protected]
std::string tlp::GlComplexPolygon::textureName [protected]
Author
Generated automatically by Doxygen for Tulip Open GL Library from the source code.
Index
NAME
SYNOPSIS
Public Member Functions
Protected Member Functions
Protected Attributes
Detailed Description
Constructor & Destructor Documentation
tlp::GlComplexPolygon::GlComplexPolygon () [inline]Default constructor
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords, Color fcolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of coords, a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< Coord > & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of coords, a fill color, an outline color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord > > & coords, Color fcolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
tlp::GlComplexPolygon::GlComplexPolygon (std::vector< std::vector< Coord > > & coords, Color fcolor, Color ocolor, int bezier = 0, const std::string & textureName = '')Constructor with a vector of vector of coords (the first vector of coord is the polygon and others vectors are holes in polygon), a fill color, an outline color a number of decomposition in bezier mode (if bezier==0 the polygon is render without bezier mode) and a textureName if you want
virtual tlp::GlComplexPolygon::~GlComplexPolygon () [virtual]
Member Function Documentation
virtual void tlp::GlComplexPolygon::addPoint (const Coord & point) [virtual]Add a new point in polygon
virtual void tlp::GlComplexPolygon::beginNewHole () [virtual]Begin a new hole in the polygon
void tlp::GlComplexPolygon::createPolygon (std::vector< Coord > & coords, int bezier) [protected]
void tlp::GlComplexPolygon::draw (float lod, Camera * camera) [virtual]Draw the complex polygon
virtual void tlp::GlComplexPolygon::getXML (xmlNodePtr rootNode) [virtual]Function to export data and type in XML
virtual void tlp::GlComplexPolygon::getXMLOnlyData (xmlNodePtr rootNode) [virtual]Function to export data in XML
void tlp::GlComplexPolygon::setOutlineMode (const bool)Set if the polygon is outlined or not
virtual void tlp::GlComplexPolygon::setWithXML (xmlNodePtr rootNode) [virtual]Function to set data with XML
virtual void tlp::GlComplexPolygon::translate (const Coord & mouvement) [virtual]Translate entity
Member Data Documentation
int tlp::GlComplexPolygon::currentVector [protected]
Color tlp::GlComplexPolygon::fillColor [protected]
Color tlp::GlComplexPolygon::outlineColor [protected]
bool tlp::GlComplexPolygon::outlined [protected]
std::vector<std::vector<Coord> > tlp::GlComplexPolygon::points [protected]
std::string tlp::GlComplexPolygon::textureName [protected]
Author
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Time: 22:28:15 GMT, April 16, 2011