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tlp::GlScene

tlp::GlScene

Section: Tulip Open GL Library (3) Updated: 19 Jul 2010
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NAME

tlp::GlScene -  

SYNOPSIS


#include <GlScene.h>

Inherits tlp::GlObservableScene.  

Public Member Functions


GlScene (GlLODCalculator *calculator=NULL)

void initGlParameters ()

void draw ()

void centerScene ()

void zoomXY (int step, const int x, const int y)

void zoom (float factor, const Coord &dest)

void zoom (int step)

void translateCamera (const int x, const int y, const int z)

void rotateScene (const int x, const int y, const int z)

bool selectEntities (SelectionFlag type, int x, int y, int h, int w, GlLayer *layer, std::vector< unsigned long > &selectedEntities)

void outputSVG (unsigned int size, const std::string &filename)

void outputEPS (unsigned int size, const std::string &filename)

unsigned char * getImage ()

void setViewport (Vector< int, 4 > newViewport)

void setViewport (int x, int y, int width, int height)

Vector< int, 4 > getViewport ()

void setBackgroundColor (const Color &color)

Color getBackgroundColor ()

void setViewOrtho (bool viewOrtho)

bool isViewOrtho ()

void setViewLabel (bool viewLabel)

void addLayer (GlLayer *layer)

GlLayer * getLayer (const std::string &name)

std::vector< std::pair< std::string, GlLayer * > > * getLayersList ()

void getXML (std::string &out)

void setWithXML (std::string &in, Graph *graph)

void addGlGraphCompositeInfo (GlLayer *layer, GlGraphComposite *glGraphComposite)

GlGraphComposite * getGlGraphComposite ()

GlLayer * getGraphLayer ()

GlLayer * getSelectionLayer ()

Camera * getCamera ()

void setCamera (Camera *camera)
 

Detailed Description

/brief Tulip scene class

Tulip scene class  

Constructor & Destructor Documentation

 

tlp::GlScene::GlScene (GlLODCalculator * calculator = NULL)

 

Member Function Documentation

 

void tlp::GlScene::addGlGraphCompositeInfo (GlLayer * layer, GlGraphComposite * glGraphComposite) [inline]

 

void tlp::GlScene::addLayer (GlLayer * layer)Add a layer in the scene

 

void tlp::GlScene::centerScene ()Center scene

 

void tlp::GlScene::draw ()Draw the scene

 

Color tlp::GlScene::getBackgroundColor () [inline]Get the background color of the scene

 

Camera* tlp::GlScene::getCamera () [inline]

 

GlGraphComposite* tlp::GlScene::getGlGraphComposite () [inline]

 

GlLayer* tlp::GlScene::getGraphLayer () [inline]

 

unsigned char* tlp::GlScene::getImage ()Return the RGB image of OpenGL view

 

GlLayer* tlp::GlScene::getLayer (const std::string & name)Return the layer with name : name

 

std::vector<std::pair<std::string, GlLayer*> >* tlp::GlScene::getLayersList () [inline]Return the layer list

 

GlLayer* tlp::GlScene::getSelectionLayer () [inline]

 

Vector<int, 4> tlp::GlScene::getViewport () [inline]Get the viewport of the scene

 

void tlp::GlScene::getXML (std::string & out)Get XML description of the scene and children and store it in out string

 

void tlp::GlScene::initGlParameters ()Init scene's OpenGL parameters

 

bool tlp::GlScene::isViewOrtho () [inline]Scene is render in orthogonal mode ?

 

void tlp::GlScene::outputEPS (unsigned int size, const std::string & filename)Output the scene in SVG

 

void tlp::GlScene::outputSVG (unsigned int size, const std::string & filename)Output the scene in SVG

 

void tlp::GlScene::rotateScene (const int x, const int y, const int z)Rotate camera by (x,y,z)

 

bool tlp::GlScene::selectEntities (SelectionFlag type, int x, int y, int h, int w, GlLayer * layer, std::vector< unsigned long > & selectedEntities)Select entities with selection flag : type (SelectSimpleEntities,SelectNodes,SelectEdges) Select at position x,y with heigh : h and width : w Select in GlLayer : layer And store result in selectedEntities vector

 

void tlp::GlScene::setBackgroundColor (const Color & color) [inline]Set the background color of the scene

 

void tlp::GlScene::setCamera (Camera * camera) [inline]

 

void tlp::GlScene::setViewLabel (bool viewLabel) [inline]Render the nodes/edges label

 

void tlp::GlScene::setViewOrtho (bool viewOrtho) [inline]Set if scene is render in orthogonal mode

 

void tlp::GlScene::setViewport (int x, int y, int width, int height) [inline]Set the viewport of the scene with 4 int

 

void tlp::GlScene::setViewport (Vector< int, 4 > newViewport) [inline]Set the viewport of the scene with a vector

 

void tlp::GlScene::setWithXML (std::string & in, Graph * graph)Set scene's data and children with a XML

 

void tlp::GlScene::translateCamera (const int x, const int y, const int z)Translate camera by (x,y,z)

 

void tlp::GlScene::zoom (int step)Zoom

 

void tlp::GlScene::zoom (float factor, const Coord & dest)Zoom

 

void tlp::GlScene::zoomXY (int step, const int x, const int y)Zoom to x,y

 

Author

Generated automatically by Doxygen for Tulip Open GL Library from the source code.


 

Index

NAME
SYNOPSIS
Public Member Functions
Detailed Description
Constructor & Destructor Documentation
tlp::GlScene::GlScene (GlLODCalculator * calculator = NULL)
Member Function Documentation
void tlp::GlScene::addGlGraphCompositeInfo (GlLayer * layer, GlGraphComposite * glGraphComposite) [inline]
void tlp::GlScene::addLayer (GlLayer * layer)Add a layer in the scene
void tlp::GlScene::centerScene ()Center scene
void tlp::GlScene::draw ()Draw the scene
Color tlp::GlScene::getBackgroundColor () [inline]Get the background color of the scene
Camera* tlp::GlScene::getCamera () [inline]
GlGraphComposite* tlp::GlScene::getGlGraphComposite () [inline]
GlLayer* tlp::GlScene::getGraphLayer () [inline]
unsigned char* tlp::GlScene::getImage ()Return the RGB image of OpenGL view
GlLayer* tlp::GlScene::getLayer (const std::string & name)Return the layer with name : name
std::vector<std::pair<std::string, GlLayer*> >* tlp::GlScene::getLayersList () [inline]Return the layer list
GlLayer* tlp::GlScene::getSelectionLayer () [inline]
Vector<int, 4> tlp::GlScene::getViewport () [inline]Get the viewport of the scene
void tlp::GlScene::getXML (std::string & out)Get XML description of the scene and children and store it in out string
void tlp::GlScene::initGlParameters ()Init scene's OpenGL parameters
bool tlp::GlScene::isViewOrtho () [inline]Scene is render in orthogonal mode ?
void tlp::GlScene::outputEPS (unsigned int size, const std::string & filename)Output the scene in SVG
void tlp::GlScene::outputSVG (unsigned int size, const std::string & filename)Output the scene in SVG
void tlp::GlScene::rotateScene (const int x, const int y, const int z)Rotate camera by (x,y,z)
bool tlp::GlScene::selectEntities (SelectionFlag type, int x, int y, int h, int w, GlLayer * layer, std::vector< unsigned long > & selectedEntities)Select entities with selection flag : type (SelectSimpleEntities,SelectNodes,SelectEdges) Select at position x,y with heigh : h and width : w Select in GlLayer : layer And store result in selectedEntities vector
void tlp::GlScene::setBackgroundColor (const Color & color) [inline]Set the background color of the scene
void tlp::GlScene::setCamera (Camera * camera) [inline]
void tlp::GlScene::setViewLabel (bool viewLabel) [inline]Render the nodes/edges label
void tlp::GlScene::setViewOrtho (bool viewOrtho) [inline]Set if scene is render in orthogonal mode
void tlp::GlScene::setViewport (int x, int y, int width, int height) [inline]Set the viewport of the scene with 4 int
void tlp::GlScene::setViewport (Vector< int, 4 > newViewport) [inline]Set the viewport of the scene with a vector
void tlp::GlScene::setWithXML (std::string & in, Graph * graph)Set scene's data and children with a XML
void tlp::GlScene::translateCamera (const int x, const int y, const int z)Translate camera by (x,y,z)
void tlp::GlScene::zoom (int step)Zoom
void tlp::GlScene::zoom (float factor, const Coord & dest)Zoom
void tlp::GlScene::zoomXY (int step, const int x, const int y)Zoom to x,y
Author

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Time: 22:28:16 GMT, April 16, 2011