virtual void tlp::GlSceneObserver::addLayer (GlScene *, const std::string &, GlLayer *) [inline, virtual]This function is call when we add a new layer
virtual void tlp::GlSceneObserver::delLayer (GlScene *, const std::string &, GlLayer *) [inline, virtual]This function is call when we remove a layer
virtual void tlp::GlSceneObserver::modifyLayer (GlScene *, const std::string &, GlLayer *) [inline, virtual]This function is call when we add an entity to the layer
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