tlp::GlSphere::GlSphere (const Coord & position, float radius, const Color & color = Color(0, 0, 0, 255), float rotX = 0, float rotY = 0, float rotZ = 0)Create a sphere with a position, a radius a fill color and multiple rotation (if you want)
tlp::GlSphere::GlSphere (const Coord & position, float radius, const std::string & textureFile, int alpha = 255, float rotX = 0, float rotY = 0, float rotZ = 0)Create a sphere with a position, a radius, a texture, an alphe and multiple rotation (if you want)
Member Function Documentation
virtual void tlp::GlSphere::draw (float lod, Camera * camera) [virtual]Draw the sphere
Implements tlp::GlSimpleEntity.
virtual void tlp::GlSphere::getXML (xmlNodePtr rootNode) [virtual]Function to export data in XML
Implements tlp::GlSimpleEntity.
virtual void tlp::GlSphere::setWithXML (xmlNodePtr rootNode) [virtual]Function to set data with XML