YDestroyPlaySoundObject - sound object stopping
#include <Y2/Y.h>
#include <Y2/Ylib.h>
void YDestroyPlaySoundObject(
YConnection *connection,
YID yid
)
The YDestroyPlaySoundObject function stops the playing instance of a sound object referanced by the specified yid.
The yid should have been obtained by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple If yid is YIDNULL or no longer existant then no operation will be performed.
A YSoundObjectKill event will be sent to the Y client if a sound object currently being played was killed.
#include <stdio.h>
#include <unistd.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>
int main(int argc, char *argv[])
{
YID yid;
YConnection *con = YOpenConnection(
"/usr/sbin/starty",
"127.0.0.1:9433"
);
if(con == NULL)
return(1);
yid = YStartPlaySoundObjectSimple(
con, "/usr/share/sounds/info.wav"
);
sleep(3);
YDestroyPlaySoundObject(con, yid);
YCloseConnection(con, False);
YStartPlaySoundObject(3) YStartPlaySoundObjectSimple(3) YGetSoundObjectAttributes(3)