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YDestroyPlaySoundObject

YDestroyPlaySoundObject

Section: Y Version 2 (3) Updated: Release 14
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NAME

YDestroyPlaySoundObject - sound object stopping  

SYNTAX

#include <Y2/Y.h>
#include <Y2/Ylib.h>

void YDestroyPlaySoundObject(

        YConnection *connection,

        YID yid
)  

ARGUMENTS

connection
Specifies the connection to the Y server, obtained by a call to YOpenConnection.
yid
Specifies the YID of the playing instance of the sound object that you want to stop. This value should have been returned by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.
 

DESCRIPTION

The YDestroyPlaySoundObject function stops the playing instance of a sound object referanced by the specified yid.

The yid should have been obtained by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple If yid is YIDNULL or no longer existant then no operation will be performed.

A YSoundObjectKill event will be sent to the Y client if a sound object currently being played was killed.  

EXAMPLE

#include <stdio.h>
#include <unistd.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>

int main(int argc, char *argv[])
{

        YID yid;

        YConnection *con = YOpenConnection(

                "/usr/sbin/starty",

                "127.0.0.1:9433"

        );

        if(con == NULL)

                return(1);


        yid = YStartPlaySoundObjectSimple(
                con, "/usr/share/sounds/info.wav"
        );


        sleep(3);


        YDestroyPlaySoundObject(con, yid);


        YCloseConnection(con, False);


        return(0);
}  

SEE ALSO

YStartPlaySoundObject(3) YStartPlaySoundObjectSimple(3) YGetSoundObjectAttributes(3)


 

Index

NAME
SYNTAX
ARGUMENTS
DESCRIPTION
EXAMPLE
SEE ALSO

This document was created by man2html, using the manual pages.
Time: 21:59:20 GMT, April 16, 2011