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YEventAudioChange

YEventAudioChange

Section: Y Version 2 (3) Updated: Release 14
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NAME

YEventAudioChange - Y Audio change event structures  

STRUCTURES

typedef struct {


        Boolean preset;         /* Is preset if True. */


        /* If preset is True, these members are non-garbage. */

        char mode_name[YAudioNameMax];

        /* If preset is False, these members are non-garbage. */

        int sample_size;         /* In bits. */

        int channels;            /* Number of channels. */

        int sample_rate;         /* In Hz. */

        int direction;           /* 0 for play. */

        int allow_fragmenting;   /* True if fragmenting allowed. */

        int num_fragments;       /* Number of buffer fragments. */

        int fragment_size_bytes; /* In bytes. */

} YEventAudioChange;

When you receive this event it means that the Y server has changed its Audio values.

If the preset member is True then it means its changed to a preset audio mode in which case the mode_name member will be set to the null terminated string specifying the preset Audio mode name.

If the preset member is False then it means the other members specify the new Audio values.  

SEE ALSO

YEvent(3) YEventServerStats(3) YEventCycleChange(3) YEventDisconnect(3) YEventHost(3) YEventSoundKill(3) YEventMixer(3) YEventSoundPlay(3) YEventSoundObjectAttributes(3) YEventShutdown(3) YEventSync(3) YEventAudioStats(3) YEventYSHMSound(3) YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)


 

Index

NAME
STRUCTURES
SEE ALSO

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Time: 21:59:20 GMT, April 16, 2011