bnetd.conf - configuration for the Unix Battle.net daemon
contains information used by the Unix Battle.net daemon
to obtain system-specific information such as file locations and policies.
The file consists of a list of configuration entries and comments. A comment
starts with a pound (#) sign and continues to the end of the line. Blank lines
and whitespace are ignored between entries. A configuration entry is composed
of two fields separated by an equals (=) sign:
directive = value
field contains the name of the configuration item you want to set to the value
of value. If the value contains spaces it should be surrounded by
quotation marks ("). The value may not contain quotation marks. Multiple
entries are not allowed on a single line.
If the field is Boolean, any of true, false, yes, no,
1, or 0 may be used. If the field is numeric, it must be in base
ten. If the field is an address list, it must be delimited by commas. Each
element may contain a hostname (or IP) and a port number. If a port number is
given, it must be preceded by a colon (:). A colon by itself may be used to
represent the wildcard address. If the field is a file or directory path, use
of an absolute pathname is recommended. The values for iconfile,
tosfile, and mpqauthfile are not pathnames but just the names of
the files. They must be in the filedir directory.
Recognized values for directive include:
Specifies the path where downloadable files are stored. These files are
include the TOS (terms of service), icons, and ad banners. (Normally "files/")
Specify the path where user accounts are stored. (Normally "users/")
Specify the path where game reports are stored. (Normally "reports/")
Specify the path where channel logs are stored. (Normally "chanlogs/")
Specify the path of the default account file. This file contains all default
account attributes which are used when an attribute is not set on an actual
account. (Normally "bnetd_default_user")
Specify the path of the "message of the day" text file. This is displayed
when a user enters the first chat channel. (Normally "bnmotd.txt")
Specify the path of the permanent channel list. (Normally "channel.list")
Specify the path of the file that is printed when the /news command is used.
If no file is specified or the file doesn't exist then the server prints
"No news today" to the user. (Normally "news.txt")
Specify the path of the ad banner list which determines which banners to
display at which times. (Normally "ad.list")
Specify the path of the IP ban file which can be used to block connections
from certain addresses. (Normally "bnban")
Specify the path of the chat command help file. (Normally "bnhelp")
Specify the path of the game address translation file which can be used to
allow players from behind a NAT firewall to play with those outside of the
firewall. (Normally "gametrans")
Specify the path of the autoupdate MPQ archive list. It chooses which
versions of which clients to update. (Normally "autoupdate")
Specifies the file where the server appends the event messages selected with
the loglevels field. (Normally "bnetd.log")
Specify the path of the file where the server records its process ID.
The path for the program to be executed when /fortune is used. See
Specify A comma-delimited list of message levels to log. The avaliable levels
flow tracing statements
potentially useful informational
potentially serious events
error messages and unexpected events
Specify the name of the BNI chat icons file which must be inside of the
directory. (Normally "icons.bni")
Specify the name of the TOS file which must be inside of the
directory. (Normally "tos.txt")
Enable or disable to automatic client update facility. If you want to allow
different client versions to connect, set this to false. If you want to update
all clients to the same version, be sure to also download the MPQ auth file,
and the update MPQ.
Specify the name of the MPQ authorization file which must be inside of the
directory. This file is used to determine the current client version. This
is only needed if
is turned on. (Normally "IX86ver1.mpq")
Specify the time in seconds between account file saves. A value of 0 means to
wait until shutdown to save account files and not do do periodic updates.
Specify the number of seconds of inactivity before a user is unloaded from
memory (only checked during file account updates, see usersync. After the
account has been unloaded, it must be read from disk when accessed again.
How often to send user latency tests to the user, in seconds. These are used
to decide how many "lag bars" to print next to users in channels.
Specify the amount of time in seconds to delay shutting down the server when it
receives a SIGTERM or SIGINT
You can decrease the amount of time to wait by this value by sending another
SIGTERM or SIGINT
If this value is true then new accounts may be created by users on the system.
Administrators can always use the /addacct chat command.
If this value is true then a second login by the same user will kick off the
first, otherwise the second login will get message saying that they are already
If this value is true, a user using the "Channels" button to join a
non-existing channel will be asked if they wish to create it just like
Battle.net. Otherwise, the channel will be created silently.
If this value is true, all games with more than one player lasting for more
than 5 minutes will be logged. Otherwise, only ladder games are logged.
If this value is true, private (passworded) games will not be shown in the game
list just like Battle.net. Otherwise all games will be listed.
If this value is true, games which have already stated will not be sent to the
clients. The clients filter these games out for Starcraft and Brood War already.
If this value is true, private channels will not be shown in the channel list
just like Battle.net. Otherwise all channels will be listed.
If this value is true then all the extended chat commands are enabled,
otherwise only those which exist on Battle.net are enabled.
If this value is true then any disconnect will be treated as a loss (regardless
of the setting in ladder games).
If this value is true then all users may use the /con and /connections
commands. Otherwise only administrators may use them.
If this value is true then IP addresses will be hidden from non-admins in the
output of the /con, /games, /gameinfo, and /netinfo commands.
If this value is true then private channels will be logged to files in the
direcotry. The logging of public (permanent) channels is controlled in the
Set this value to 0 to disable sending updates to the tracking server. Any
other number will set the number of seconds between tracking packets. Try to
use a number above 60 seconds unless you know the tracking server administrator
doesn't mind being spammed.
Specify a comma-delimited list of addresses of tracking servers to send updates
to. The address for the master server is "track.bnetd.org". A port may be
specified after a colon numerically or by name from
If a port number is not specified, it defaults to 6114.
Give a description of the physical location of the server such as
"San Diego, CA, USA". This is reported to the tracking server.
Give a description of title or role of the server such as
"Joe's Spiffy Server". This is reported to the tracking server.
Give the name of the contact for the server such as "Joe Blockhead". This is
reported to the tracking server.
Give the email address of the contact for the server such as "email@example.com".
This is reported to the tracking server.
If this value is set to true, the server will enable the TCP keepalive option
to allow the system to detect stale connections.
Specify the comma-delimited list of addresses the server should listen on. A
port may be specified after a colon numerically or by name from
If a port number is not specified, it defaults to 6112.
The UDP port number which is assumed for clients if they don't send SESSIONADDR
packets. If it is set to zero, the server will use the remote TCP port number
as the default UDP port number.