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IMAZE

IMAZE

Section: Games and Demos (6) Updated: 10 December 2001
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NAME

imaze - the game of iMaze  

SYNOPSIS


imaze-hq ] [ -H server-host[:server-port] ] [ -S sound-directory ] [ -j | -J joystick-device ] [ -D device-index ]  

DESCRIPTION

imaze is a TCP/IP client with 3D graphics for XView, Motif, and Athena Widgets for the multi-player network action game iMaze.  

OPTIONS

-h
Print command line option help.
-H server-host[:server-port]
The host and port imazesrv(6) is using.
-q
Disable sound.
-S sound-directory
Use sounds in sound-directory.
-j
Enable joystick (if supported, Linux and FreeBSD only).
-J joystick-device
Enable joystick and use joystick-device (if supported).
-D device-index
Set device for MME sound to device-index (if supported, Compaq Alpha only).
 

GAME CONTROL

Cursor-Up
Run forward.
Cursor-Down
Run backward.
Cursor-Left Cursor-Right
Turn left/right.
Space Shift Alt
Shoot.
Tab
Quickturn by 180 degrees.
Control-S
Pause the player.
Control-Q
Resume playing.
Control-C
Leave the game.
 

XVIEW RESOURCES

IMaze*message: message
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
IMaze*server: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*sound.directory: directory
Use sounds in directory.
 

MOTIF RESOURCES

IMaze*message*value: message
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
IMaze*server*value: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*soundDirectory: directory
Use sounds in directory.
 

ATHENA WIDGET RESOURCES

IMaze*message*string: message
Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''
IMaze*server*string: server-host[:server-port]
The host and port imazesrv(6) is using.
IMaze*soundDirectory: directory
Use sounds in directory.
 

FILES

title.au
Title sound
failure.au
Sound: action failed
action.au
Sound: action succeeded
shoot.au
Sound: player shot
miss.au
Sound: shot missed
bounce.au
Sound: shot bounced from wall
injured.au
Sound: player was hit
dead.au
Sound: player died
wound.au
Sound: enemy was hit
kill.au
Sound: enemy died
pause.au
Sound: player pauses
suspended.au
Sound: player was suspended by server
awake.au
Sound: player resumes game
 

SEE ALSO

genlab(6), imazesrv(6), imazestat(6), ninja(6), xlabed(6)  

BUGS

There are still a few bugs in the 3D computations.


 

Index

NAME
SYNOPSIS
DESCRIPTION
OPTIONS
GAME CONTROL
XVIEW RESOURCES
MOTIF RESOURCES
ATHENA WIDGET RESOURCES
FILES
SEE ALSO
BUGS

This document was created by man2html, using the manual pages.
Time: 22:29:20 GMT, April 16, 2011