IMAZE
IMAZE
Section: Games and Demos (6) Updated: 10 December 2001 Local index
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NAME
imaze - the game of iMaze
SYNOPSIS
imaze
[ -hq ]
[ -H server-host[:server-port] ]
[ -S sound-directory ]
[ -j | -J joystick-device ]
[ -D device-index ]
DESCRIPTION
imaze
is a TCP/IP client with 3D graphics for XView, Motif, and Athena
Widgets for the multi-player network action game iMaze.
OPTIONS
- -h
-
Print command line option help.
- -H server-host[:server-port]
-
The host and port
imazesrv(6)
is using.
- -q
-
Disable sound.
- -S sound-directory
-
Use sounds in
sound-directory.
- -j
-
Enable joystick (if supported, Linux and FreeBSD only).
- -J joystick-device
-
Enable joystick and use
joystick-device
(if supported).
- -D device-index
-
Set device for MME sound to
device-index
(if supported, Compaq Alpha only).
GAME CONTROL
- Cursor-Up
-
Run forward.
- Cursor-Down
-
Run backward.
- Cursor-Left Cursor-Right
-
Turn left/right.
- Space Shift Alt
-
Shoot.
- Tab
-
Quickturn by 180 degrees.
- Control-S
-
Pause the player.
- Control-Q
-
Resume playing.
- Control-C
-
Leave the game.
XVIEW RESOURCES
- IMaze*message: message
-
Message
that is sent to other players when they are killed.
Default is ``<name> shouts: Gotcha!''
- IMaze*server: server-host[:server-port]
-
The host and port
imazesrv(6)
is using.
- IMaze*sound.directory: directory
-
Use sounds in
directory.
MOTIF RESOURCES
- IMaze*message*value: message
-
Message
that is sent to other players when they are killed.
Default is ``<name> shouts: Gotcha!''
- IMaze*server*value: server-host[:server-port]
-
The host and port
imazesrv(6)
is using.
- IMaze*soundDirectory: directory
-
Use sounds in
directory.
ATHENA WIDGET RESOURCES
- IMaze*message*string: message
-
Message
that is sent to other players when they are killed.
Default is ``<name> shouts: Gotcha!''
- IMaze*server*string: server-host[:server-port]
-
The host and port
imazesrv(6)
is using.
- IMaze*soundDirectory: directory
-
Use sounds in
directory.
FILES
- title.au
-
Title sound
- failure.au
-
Sound: action failed
- action.au
-
Sound: action succeeded
- shoot.au
-
Sound: player shot
- miss.au
-
Sound: shot missed
- bounce.au
-
Sound: shot bounced from wall
- injured.au
-
Sound: player was hit
- dead.au
-
Sound: player died
- wound.au
-
Sound: enemy was hit
- kill.au
-
Sound: enemy died
- pause.au
-
Sound: player pauses
- suspended.au
-
Sound: player was suspended by server
- awake.au
-
Sound: player resumes game
SEE ALSO
genlab(6),
imazesrv(6),
imazestat(6),
ninja(6),
xlabed(6)
BUGS
There are still a few bugs in the 3D computations.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- GAME CONTROL
-
- XVIEW RESOURCES
-
- MOTIF RESOURCES
-
- ATHENA WIDGET RESOURCES
-
- FILES
-
- SEE ALSO
-
- BUGS
-
This document was created by
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using the manual pages.
Time: 22:29:21 GMT, April 16, 2011