lockward
draws a spinning, rotating set of notched wheels overlaid with some flashing
effects, using OpenGL. It's a sort of cross between the wards in a
combination lock and those old information displays that animated via
polarized light.
OPTIONS
-visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the ID number (decimal or hex) of a specific visual.
-window
Draw on a newly-created window (default).
-root
Draw on the root window.
-delay microseconds
Per-frame delay, in microseconds. Default: 20000 (50 frames/sec).
-blink | -no-blink
Enables/disables the blinking effects. Default: Enabled.
-fps
Display the current frame rate, CPU load, and polygon count.
-rotateidle-min milliseconds
-rotateidle-max milliseconds
The minimum and maximum time each spinner will sit idle, in milliseconds.
Defaults: Min 1000, max 6000.
-blinkidle-min milliseconds
-blinkidle-max milliseconds
The minimum and maximum time between blinking effects, in milliseconds.
Defaults: Min 1000, max 9000.
-blinkdwell-min milliseconds
-blinkdwell-max milliseconds
The minimum and maximum dwell time for the blinking effects, in
milliseconds. This affects how quickly the blinks actually happen.
Defaults: Min 100, max 600.
ENVIRONMENT
DISPLAY
Default host and display number.
XENVIRONMENT
Name of a resource file that overrides the global resources stored in the
RESOURCE_MANAGER property.