Section: Games and Demos (6) Local index
orbit - space combat simulation
Orbit is a space combat game with realistic physics and planet graphics.
- ESC, q
Leave the game.
- arrow keys, joystick, mouse
Change the direction your ship is facing.
- fire button, tab, left mouse button
Fire your current weapon.
Accelerate in the direction you are facing.
Accelerate very quickly.
Decelerate very quickly.
Toggles a console in the corner of the screen.
Toggles sound effects.
Toggles flight model between Newtonian model and the Arcade game model.
Tooggles display of current frame rate in lower-left corner of screen.
Toggles gravity. If gravity is on, planets and moons will influence your
Toggles invulnerability. When you are invulnerable you cannot be
destroyed, but your shields can still be damaged.
Toggles display of space junk.
Selects lock type. The targeting mechanism can target enemies, friendlies,
Loads one of the recently played missions.
Redisplays the last message (of if one is visible, clears it)
Toggles mouse control.
Toggles object name display.
Pause game without displaying "Paused" on screen.
Takes a snapshot of the screen. The snapshot is saved in ~/.orbit/, as a .ppm file.
Quit the game, saving your current status.
Quit the game without saving.
Toggles the display of rings.
Changes how many stars are shown. There are three levels.
Toggles the use of the joystick throttle.
Locks weapons system onto the nearest object of the selected type.
Selects the next weapon.
Toggles planetary texture display.
Changes to the next visible target.
Changes to the previous visible target.
- 1 ,2 ,3 ,4
Switch between weapons.
http://genesis.ne.mediaone.net/orbit/documentation.html for full documentation
This man page was written by Joey Hess <firstname.lastname@example.org>
- BASIC CONTROLS
- ADVANCED CONTROLS
- SEE ALSO
This document was created by
using the manual pages.
Time: 22:00:41 GMT, April 16, 2011