is a server program for
a networked version of tetris. You can use it to server both a TetriFast and an
original server for up to 6 people to connect and play. It doesn't support any
fancy features like different channels, but still includes support for
configureable cookie mode and a small winlist.
doesn't take any options at all. It reads all its settings from
on startup and creates a default file if there isn't one already there.
This is a short explenation of the configurationfile
together with its default entries. It is written after every game or when the
server quits. If it is not there it will be created automatically.
winlist Alcan;0;3;1 AndrewK;0;2;1
This is the winlist the server keeps. Each parameter consists of four
is a flag which is either
if the entry is for a team or
if the entry is for a player.
is just the number of points for the entry, and
is the number of games the entry has participated.
Sets classic mode for the game - that means, no cookies.
Sets the level in which the game will start.
Defines how many lines will issue a level increase.
How many levels are increased per
The levels of all player get averaged if this is set to
How many lines must be removed to get specials.
The number of specials that are added each time
lines are removed.
This number tells you how many specials you can hold.
pieces 14 14 15 14 14 14 15
Sets the likeliness of the different pieces. Must sum up to 100. The order is:
bar (dark blue), square (yellow), reverse-L (green), L (purple), Z (red), S
(light blue), and T (yellow).
specials 18 18 3 12 0 16 3 12 18
Sets the likeliness of the different specials. Must sum up to 100. The order
is: A, C, N, R, S, B, G, Q, O.
This setting selects whether the client should try to remain compatible with
Windows clients. This only affects the winlist display; if
is set to
the server will send the number of games played by each player as well as
points won. This is set to zero by default.